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Here are some more pictures that were made for the game, some of them could not be shown in their full size back then due to design restrictions. Click on a thumbnail to display images in their original resolution of 320x200 pixel in size and their original palette of up to 32 colours.


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|Pixel Pushing|

All images were created using an Amiga computer and verion 2.0 of Electronic Arts` famous DeluxePaint, the program that became the most important application for graphic artists right after it`s release in the middle 80s.


Without any image processing tools, 320x200 single pixel had to be put together with basically one pixel at a time. As a result from these limitations, only skilled artists were able to bring descent images to the screen...


With the evergrowing market for phone-based games, 2-dimensional graphics are becoming more and more important again. The rather low quality of today`s mobile games is changing to the better as skilled artists from the golden days of home computing are slowly returning to business.

Follow this to get in contact with Ian G. Harling for commercial game design & development!